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Wizard

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OverviewEdit

Wizards are the Tier 2 class of choice for those who wish to inflict copious amounts of damage on their enemies. Wizards have exclusive access to INT and magic attack power buffs, as well as curses and debuffs against enemy monsters. Wizards have a plethora of damage dealing spells available to them, as well as the unique ability to sacrifice their health points in exchange for mana points. Wizards are efficient solo players, but they also work well in parties serving as damage dealers.

StrengthsEdit

  • High damage potential
  • Good mana management spells
  • Efficient solo as well as in parties
  • has access to several debuffs

WeaknessesEdit

  • Low support abilities
  • No fast heal or group heal
  • extremely low defense

SkillsEdit

The following tables depict the new skills and extra skill levels available through Wizard.

Wind Strike 10 - A 1 on 1 attack that uses wind to pierce an enemy.

Fire Ball 10 - A 1 on 1 attack that uses fire to attack an enemy.

Burning Fire 5 - A 1 on 1 attack that uses fire to attack an enemy.

Chill Breeze 5 - A 1 on 1 attack that can freeze an enemy.

Ice Arrow 10 - A 1 on 1 attack that uses ice to pierce an enemy.may slow the enemy.

Envenom 5 deals damage over time, and slows the enemy.

Bloodstream 1 trades hp for mp

Wind Spike 5 - A 1 on 1 attack that uses wind to attack an enemy. may slow the enemy.

Intelligence 1 - An active buff that increases Intelligence.

Mana Aurora 1 damage recived drains mp, until you run out.

Reinforce Wisdom 4 - A buff that increases Wisdom.

Blessing Mage 4

Work In Progress

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