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Classes

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Classes Edit

Luna Online has a total of 60 classes that branch out from four base jobs(Fighter, Rogue, Mage, Majin Apprentice). Players select their class during character creation. Players can design hybrid characters. For example, a Mage who picks Priest can still become a Warlock, and retain all skills trained as a priest.


Class ProgressionEdit

When a character reaches the level required for the next tier, he or she can change to any job listed in that tier, provided that racial requirements are met (human or elf). Upgrading job classes increases the amount of skills available for the character to learn.


Fighter BranchEdit

This branch has three main class types:

  • Supportive Classes, who mainly focus in tanking monsters and protecting allies.
  • DPS Classes, who can deal high damage while Crowd Controlling enemies.
  • Hybrid Classes, who are something between Supportive and DPS classes.

FighterEdit

Fighters are first class of Fighter Class Tree. They are vital fighters with high protection and thanks to their armor, they can even be more tanky while still having decent damage.

Fighters can change to Guard or Warrior at level 20.







GuardEdit

Guards are durable fighters, with much higher vitality and protection. They are excellent tanks and are welcomed to every party. Although, they are not very good damage dealers.

A guard can change to a Infantryman, Swordsman or Mercenary (Human Only) at level 40.







WarriorEdit

Warriors are fighters who like to be more aggressive. Thanks to their damage buffs and skills they can be really powerful damage dealers.

A Warrior can change to Infantryman, Swordsman or Mercenary (Human Only) at level 40.







InfantrymanEdit

Infantrymen are the advanced class of Guard. They are even more durable than Guards and have better skills to control monsters and protect party members.

Infantryman can change to Phalanx, Knight, Gladiator (Human Only) or Rune Knight (Elf Only) at level 70.







SwordsmanEdit

Swordsmen are the hybrid class of Guard and Warrior. They have both good protection and good damage. They have supportive buffs like HP and MP regeneration making them a decent soloers.

Swordsmen can change to Phalanx, Knight, Gladiator (Human Only) or Rune Knight (Elf Only) at level 70.







MercenaryEdit

Mercenaries are advanced Warriors. They can deal much greater damage than warriors but they are less tanky which makes soloing a little hard for them, although they are great DPS in parties.

Mercenaries can change to Phalanx, Knight, Gladiator (Human Only) or Rune Knight (Elf Only) at level 70.







PhalanxEdit

Phalanx is the advanced class of Infantryman. They are extremely durable, with powerful monster control and defense buffs.

Phalanx can change to Paladin, Panzer, Crusader, Destroyer(Human Only), Sword Master or Magnus (Elf Only) at level 100.







KnightEdit


Knight can change to Paladin, Panzer, Crusader, Destroyer(Human Only), Sword Master or Magnus (Elf Only) at level 100.







GladiatorEdit

Gladiators are advanced Mercenaries. They are capable of dealing high damage and in addition, they have really great AOEs.

Gladiator can change to Paladin, Panzer, Crusader, Destroyer(Human Only), Sword Master or Magnus (Elf Only) at level 100.






Rune KnightEdit

Rune Knights are advanced Swordsman but unlike Knights they are mainly focused on magical spells and buffs.

Rune Knight can change to Paladin, Panzer, Crusader, Destroyer(Human Only), Sword Master or Magnus (Elf Only) at level 100.






PaladinEdit

Paladins are the most durable and tanky class in the whole game. With the correct stat and skill build, they can survive even the deadliest attacks and protect their party with all they have. Paladins are the best Tanks in the game.

They can change to Lord, Death Knight or Arch Templar at level 125.





PanzerEdit

Panzers are special people. Unlike others, they prefer to use Musket while maintaining their defense with Plate Armor.

They can change to Lord, Death Knight or Arch Templar at level 125.







CrusaderEdit

Crusaders are masters of magical and holy power. Unlike other Fighter classes, most of their skills deal Magical Damage.

They can change to Lord, Death Knight or Arch Templar at level 125.






DestroyerEdit

Destroyers are advanced Gladiators. They can deal very high AOE damage. Destroyers have the most damage in Fighter Classes.

They can change to Lord, Death Knight or Arch Templar at level 125.






Sword MasterEdit

Sword Masters are advanced Knights who prefer to use a second sword instead of a shield. They have Dual-Wield Passive skills which grants the ability to use dual wield weapons which increases their Atk.Speed.

They can change to Lord, Death Knight or Arch Templar at level 125.






MagnusEdit

Magnuses are supportive type and advanced Rune Knights. They have many useful buffs which can help the party in any situation. Magnuses have the highest and best buff skills in Fighter Classes.

They can change to Lord, Death Knight or Arch Templar at level 125.






LordEdit

Lords are one of 3 Ultimate Classes of the Fighter Branch. They can cause chaos on enemies, making them unable to distinguish between allies and targets.








Death KnightEdit

Death Knights are one of 3 Ultimate Classes of the Fighter Branch. They can use Nosferatu which grants them stat boost and the ability to heal themselves by damaging enemies.








Arch TemplarEdit

Arch Templar are one of 3 Ultimate Classes of the Fighter Branch. They can redirect damage to the caster.








Rogue BranchEdit

This branch has three main class types:

  • Ranged Classes, who mainly focus in staying in range and attacking enemies with deadly ranged skills.
  • Single Target Classes, who can deal very high damage single to the target.
  • Hybrid Classes, who have various buffs and aoe skill which makes them more suitable for PVE than other two class types.

RogueEdit

Rogues are the swift classes of Luna. This branch focuses on single target, Damage over Time (DoT) and debuffs. Also the only classes in game that can use two types of weapons are in this branch.

Rogue can change to Voyager or Ruffian at level 20.








VoyagerEdit

Voyagers are advanced Rogues. Like Rogues, they can use both dagger and bow as their weapon. They also have buffs to increase important stats like Critical Rate, Movement Speed or Dodge.

A Voyager can change to Archer, Thief (Human Only) or Scout (Elf Only) at level 40.







RuffianEdit

Ruffians prefer to only use Dagger as their weapon. They are swift and deadly attackers with high damage single target skills. Their skills have a long cooldown though.

A Ruffian can change to Archer, Thief (Human Only) or Scout (Elf Only) at level 40.






ArcherEdit

Archers are advanced Voyagers but they like Bows more than Daggers. They have ranged skills and buffs and passives which mainly focuses on Critical Rate and Movement Speed.

An Archer can change to Ranger, Treasure Hunter, Assassin (Human Only) or Rune Walker (Elf Only) at level 70.








ThiefEdit

A Thief can change to Ranger, Treasure Hunter, Assassin (Human Only), Rune Walker (Elf Only) at level 70.









ScoutEdit

A Scout can change to Ranger, Treasure Hunter, Assassin (Human Only), Rune Walker (Elf Only) at level 70.










RangerEdit

A Ranger can change to Sniper, Entrapper, Blade Taker (Human Only), Temper Master (Elf Only) or Arch Ranger at level 100.









Treasure HunterEdit

A Treasure Hunter can change to Sniper, Entrapper, Blade Taker (Human Only), Temper Master (Elf Only) or Arch Ranger at level 100.









AssassinEdit

An Assassin can change to Sniper, Entrapper, Blade Taker (Human Only), Temper Master (Elf Only) or Arch Ranger at level 100.










Rune WalkerEdit

A Rune Walker can change to Sniper, Entrapper, Blade Taker (Human Only), Temper Master (Elf Only) or Arch Ranger at level 100.









SniperEdit

A Sniper can change to Soul Eye, Blood Stalker or Arch Breezer at level 125.









EntrapperEdit

An Entrapper can change to Soul Eye, Blood Stalker or Arch Breezer at level 125.









Blade TakerEdit

A Blade Taker can change to Soul Eye, Blood Stalker or Arch Breezer at level 125.









Temper MasterEdit

A Temper Master can change to Soul Eye, Blood Stalker or Arch Breezer at level 125.









Arch RangerEdit

An Arch Ranger can change to Soul Eye, Blood Stalker or Arch Breezer at level 125.









Soul EyeEdit

Soul Eye is one of 3 Ultimate Classes in Rogue Branch. He can summon a bow to help him in battle.









Blood StalkerEdit

Blood Stalker is one of 3 Ultimate Classes in the Rogue Branch. He can use Epidemic which is a DoT skill which spreads to nearby enemies(players) like a virus!









Arch BreezerEdit

Arch Breezer is one of 3 Ultimate Classes in the Rogue Branch. He can summon a monster to help him in battle.









Mage BranchEdit

This branch has three main class types:

  • Supportive Classes, who mainly focus on healing allies and protecting them.
  • AOE DPS Classes, who can deal high AOE Damge to the targets. Theses classes have the most powerful aoe skills in game.
  • Buff/Debuff Classes, who mainly focus on buffing allies and applying the worst debuffs to enemies.

MageEdit


A Mage can change to Cleric or Wizard at level 20.









ClericEdit


A Cleric can change to Priest, Sorcerer or Monk (Human Only) at level 40.









WizardEdit


A Wizard can change to Priest, Sorcerer or Monk (Human Only) at level 40.









PriestEdit


A Priest can change to Bishop, Warlock, Inquirer (Human Only) or Elemental Master (Elf Only) at level 70.









SorcererEdit


A Sorcerer can change to Bishop, Warlock, Inquirer (Human Only) or Elemental Master (Elf Only) at level 70.









MonkEdit


A Monk can change to Bishop, Warlock, Inquirer (Human Only) or Elemental Master (Elf Only) at level 70.









BishopEdit


A Bishop can change to Cardinal, Soul Arbiter, Grand Master, Necromancer (Human Only)or Rune Master (Elf Only) at level 100.








WarlockEdit


A Warlock can change to Cardinal, Soul Arbiter, Grand Master, Necromancer (Human Only)or Rune Master (Elf Only) at level 100.








InquirerEdit

An Inquirer can change to Cardinal, Soul Arbiter, Grand Master, Necromancer (Human Only)or Rune Master (Elf Only) at level 100.








Elemental MasterEdit


An Elemental Master can change to Cardinal, Soul Arbiter, Grand Master, Necromancer (Human Only)or Rune Master (Elf Only) at level 100.








CardinalEdit


A Cardinal can change to Saint, Dark Archon or Arch Celebrant.








Soul ArbiterEdit


A Soul Arbiter can change to Saint, Dark Archon or Arch Celebrant.








Grand MasterEdit


A Grand Master can change to Saint, Dark Archon or Arch Celebrant.








NecromancerEdit


A Necromancer can change to Saint, Dark Archon or Arch Celebrant.









Rune MasterEdit


A Rune Master can change to Saint, Dark Archon or Arch Celebrant at level 125.









SaintEdit


A Saint is one three Ultimate Classes in the Mage Branch. He can use Holy Ground to make allies invulnerable for a short amount of time.









Dark ArchonEdit


A Dark Archon is one three Ultimate Classes in the Mage Branch.








Arch CelebrantEdit


An Arch Celebrant is one three Ultimate Classes in the Mage Branch. An Arch Celebrant can apply a very powerful debuff to a target which decreases its Damage, Movement Speed and Casting Time.









MajinsEdit

Majins are the only race in game who only have one class branch. Majin Classes have three main skills: Physical Damage Skills, Magical Damage Skills and Buffs/Debuffs. Pros and cons depends the type Majin you are. Physical Majins Skills are Melee while Magical Majin skills are ranged with longer cooldowns than Physical Majins. Please note that the Skills of Magical Majins are ranged not their Basic Attack.

ApprenticeEdit


An Apprentice can change to a Combatant at level 20.









CombatantEdit


A Combatant can change to an Expert at level 40.









ExpertEdit


A Expert can change to a Master at level 70.









MasterEdit


A Master can change to an Abyss Lord at level 100.









TyrantEdit


An Abyss Lord can change to a Tyrant at level 125.









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